For years I felt uncomfortable to talk about this specific topic, as many of us would do.
I played World Of Warcraft for years and it played a key role in my career becoming a designer, opening my own design studio and landing a job as Product Design Lead at
You don't need anything too fancy. You don't want to work for hours on your site.
You stand out online by having a “thing.” A certain style, a specific voice, a schtick or a skill that catches the eye of a few people and eventually snowballs you into notoriety.
"Productivity" is dead.
It wasn’t long ago I’d see a 3D rendering or piece of highly detailed art and feel blown away.
The world wants to tell you what to think about, what to be interested in, what to learn, what to pursue, what to worry about. And it's easier to let it.
As a young designer, I would have done everything to convince you that designers are not artists.
Some portfolios look so good, you can't imagine how they did it. They must have hired a developer and worked for hours on the design.
This question crossed my mind enough times recently that I went into the DESK archives to find my own answer. To my surprise, there wasn’t one. I’ve never written about it, not until today.
Our approach to building products may seem counterintuitive. Our goal is to make a product so good, you don't think about the product at all.
They were all over the internet: Images of deep space, revealing thousands of distant galaxies, twinkling in vivid detail. They were beautiful. Full-spectrum color. Never seen before – except they were.
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